"All your base are belong to us."

                                                 - CATS, Zero Wing

Aside from memorable quotes, games are one of the best forms of entertainment that combines technology, visual art and users all into one slick, thumb-twitching package.

 

And, playing video games makes you a better surgeon*.  Soooo, Video Games = Brain Surgery.  Great, I'm glad you're coming along with me on that one...

Check out my game design demo reel, game projects I've worked on and my Game Design and Production Skill Set below to find out more about how I love to make rad games.

Game Design Demo Reel

Game Projects

Project

Time Fighters

Team Ninja Gator

 

Genre / Platform

Multiplayer, Side-Srolling, Bonus-Game-Filled, Social,

Arcade Beat-Em-Up

Mac/PC, iOS, Consoles

 

Role

Lead Gameplay Designer, Lead Animator, Lead Systems Designer, Architect, Sound Designervv

 

About

Mac & PC Demos (Proof of Concept Demo), iOS - In Development

Time Fighters Game Intro

Time Fighters Mac/PC Gameplay

Time Fighters Mac/PC

Character Select

Time Fighters iOS

Project

Cowboys Vs. Zombies

Tall Chair

 

Genre / Platform

3D Tower Defense

iOS

 

Role

Junior Game Designer, Level Designer & Media Artist

 

About

Released on iTunes App Store July 2010

Cowboys Vs. Zombies Cast

Cowboys Vs. Zombies Gameplay Trailer

Project

Paper Wars

 

Genre / Platform

Real-Time Strategy

iOS

 

Role

Everything!

 

About

Secret ninja project!

Stay tuned for

more info...

Project

Gears of War (PC)

Custom Campaign Level:

Gorgon's Pass

 

Genre / Platform

3rd-Person Shoother

PC

 

Role

Level Designer, Scenario Designer, Writer, 3D Modeler, Sound Designer

 

About

The Gorgon's Pass Level Map for the Gears of War game was part of a competition held by Microsoft upon the release of the Gears Editor (Unreal III Engine) for PC.  This level was part of a four-man designed, single-player campaign.

 

Gorgon's Pass was the last Act of the campaign, and I created a scenario where the player has the coice of rapidly navigating through the area with reckless abandon, or carefully manuever through the throngs of cornering enemies.

 

The campaign (Baltic Forest) was featured in the final top 10 player-created content, and was hosted on Epic's official servers.

Gorgon's Pass Level Map

Gorgon's Pass Storyboards

Gorgon's Pass Gameplay

Project

Grim Deliveries

Unity-Based Game

 

Genre / Platform

3rd-Person Action

PC/Mac

 

Role

Game Designer, Writer, Assistant Producer, 3D Modeler, Texture Artist, Sound Designer, Voice Actor

 

About

A senior-level school project built from the ground up using the Unity Engine.

Grim Deliveries Trailer

Game Design & Production Skill Set

   • Documentation

   • Architecture & User Flows

   • Art Direction

   • Cinematics Direction

   • Writing

   • Scenario Designer

   • Event Planning

   • Cross-Platforming

   • MoCap Integration

   • Game Design

   • Combat Design

   • Systems Design

   • Level Design

   • Creative Direction

   • Social Integration

   • Online & Multiplayer

      Gameplay Design

   • Animation

   • Game Engine Experience

      (Unreal, Unity, Source,

       CryEngine, iOS)

   • 3D Game Modeling

   • Concept Art

   • Sound Design

   • Interface Design

   • Player Analytics

   • Art Asset Creation